캠페인 |
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습격 DM DID EI HttT 전설 Liberty NR SoF SotBE THoT 건국 TSG 형제 UtBS - BAM |
Era |
기 영세 - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
언어 |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Embellished in a body of gilded-gold, and always seen with a trinket of elemental fire dangling from one hand, Rhami'datus have become eagle-eyed, slicing incisively with their killing edges. Rhami'datus have learned to wield fire, turning them into the pyromancers of the summoners, second to fire elementals but far more intelligent.
Most of these Rhamis are promoted into commanding positions, though some prefer entering frays alongside their companions, fulfilling their roles as ardent avengers for the dead.
특별히 참고할 것: The length of this unit's weapon allows it to strike first in melee, even in defense. This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit regenerates, which allows it to heal as though always stationed in a village. The unit has magical attacks, which always have a high chance of hitting an opponent.
해당 유닛으로부터 승급: | Rhami Dimensional Gate 2 |
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해당 유닛으로 승급: | Dharma’rhami |
소집비용: | 32 |
HP: | 48 |
이동: | 5 |
XP: | 110 |
레벨: | 2 |
선호시간대: | 시간대 중성 |
ID | I8 Ak_RhamiDatu |
능력: | 재생 |
![]() | swords 참격 | 8 - 4 근접 | 선공 저격 |
![]() | cup of fire 화염 | 6 - 3 원격 | 마법 |
저항력: | |
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참격 | 20% |
관통 | 20% |
충격 | 20% |
화염 | 10% |
냉기 | -10% |
신령 | -10% |
지형 | 소모 이동력 | 방어도 |
---|---|---|
깊은 물 | - | 0% |
늪 | 3 | 20% |
도보불능 | - | 0% |
동굴 | 2 | 40% |
마을 | 1 | 60% |
모래 | 1 | 40% |
버섯 수풀 | 2 | 50% |
산 | 3 | 60% |
산호초 | 2 | 30% |
성 | 1 | 60% |
숲 | 2 | 50% |
얕은 물 | 3 | 20% |
언덕 | 2 | 50% |
영구 동토 | 3 | 20% |
통과불능 | - | 0% |
평지 | 1 | 40% |